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In recent years we have seen a flourishing of apps for “casual” creativity, fun and explorative creativity rather than task-completion. Creativity apps to make pottery, music, and Mario levels are bringing creativity to audiences outside of professional creative workers, but making this move requires new design patterns and best practices. Kate Compton will present some of her favorite new patterns that make these apps successful, and demonstrates them with new interactive prototypes.
Kate Compton is a long-time generative artist and programmer. She wrote the first paper on procedural platformer levels, generated the planets for Spore, and developed the language Tracery, and is now a PhD candidate at UC Santa Cruz developing artificial intelligence to augment human creativity.
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See all2,721 days ago
Delightful talk!
2,721 days ago
Please give us precise address and any pointers if the building is not on the main road.Please!
2,721 days ago
The address is 1170 Bordeaux Drive Sunnyvale CA.
2,722 days ago
Hi all, please see our updated address. We'll be meeting in one of Google's new office buildings in Moffett Place. We'll meet you in the lobby of MP3.
2,724 days ago
Will this talk be posted?
2,726 days ago
Free Swift & AI Workshop, on 10/18/2017, 6pm Today: https://www.eventbrite.com/e/start-writing-apps-with-watson-ai-swift-tickets-38065947273
2,730 days ago
Doing something a little different this month, talking about how to think about designing software for the "casual creator".
Casual Creators: Serious AI Support for Casual Creativity
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